- [Gormok the Impaler] : [Doomguard] or [Soulfire] generate good value if you can avoid triggering their discard mechanic.
- [Sea Giant]: [Frostwolf Warlord] is somewhat similar, but much harder to put on board right.
- [Dark Peddler]: No decent replacement possible.
- -1 [Flame Imp] +1 [Mortal Coil]
- -1 [Murlock Tidehunter] +1 [Ironbeak Owl]
First rule of the mulligan for this deck is having something to play on Turn 1. You don’t want [Flame Imp] to be your only option against aggro decks and it’s better to avoid playing [Abusive Sergeant] on an empty board. [Reliquary Seeker] is also not a first turn play, so don’t keep it in your hand.
Among 2 mana drops [Dark Peddler] stands out because it can significantly improve your mana curve and can be played anytime, while [Dire Wolf Alpha] and [Knife Juggler] have to be protected to generate value for you. Keep them instead if you’re planning to pressure opponent heavily right from the start.
Keep 3 mana drops, except for Brann, when you already have plays for Turns 1 and 2 availiable.
Keep [Sea Giants] against Paladin, Shaman, Hunter, Warlock. They will help you outrace more aggressively built decks. Also consider keeping [Defender of Argus] against same classes when you have the [Coin], if earlier drops are in place.
vs Aggro Decks: [Argent Squire] and [Voidwalker] can trade 2 for one, so they are your best choice to start with. [Dark Peddler] can provide you with more useful cards from another [Voidwalker] to [Mortal Coil] or even [Bloodsail Corsair]. Most aggro decks have no way to handle [Sea Giant] and it can singlehandedly win you games if played early enough. Going first never keep [Defender of Argus], you will lose the game before you have the chance to play him right, however it can fit in 1-2-3-4 scheme if you’re going second.
vs Mid-range and Control Decks: In this matchups the most important thing is to keep anti-AOE board composition. For example, [Harvest Golem] is essential against [Brawl]. Also, because this edition of the deck doesn’t have silence in it consider keeping [Power Overwhelming] in your starting hand to deal with heavier taunts.