[Sylvanas Windrunner] – this is probably the only card that you can replace. Since this is a budget deck, you can afford to craft all cards. In case you don’t have [Sylvanas Windrunner] then there are couple of things you can do to replace it.
- [Shadow Madness] is a cheap replacement for [Sylvanas Windrunner]. You can still gain control of an enemy minion but temporarily. It has a good 4 mana cost and can be synergised with [Wild Pyromancer] for a more damaging effect. Try to use this spell on deathratle minions to either spawn a minion or trigger an effect in your favour.
- [Faceless Manipulator] is another good option for [Sylvanas Windrunner]. Becoming a copy of a powerful minion is a very good play in times when you need to fight your opponent with his own medicine.
- [Loatheb], [Ragnaros The Firelord] and [Ysera] are a good replacement for [Sylvanas Windrunner]. However, [Ysera] is the best choice. It card is very card to counter because of its high 12 health. In a addition to that you draw one of this Dream Cards every turn: [Dream], [Nightmare], [Ysera Awakens],[ Laughing Sister],[Emerald Drake]. Free powerful minions and spells are more then welcome in any game. That’s why I think [Ysera] is must have card in any case.
If you are really limited with dust, then I suggest using another [Mind Control]. If in case your opponent plays [Sylvanas Windrunner], then you can steal it from him. At the end you will still get the desired card.
vs Aggro Decks
It’s not the greatest card to play vs aggro but this deck is limited in this point view. Making sure you have [Power Word: Shield] to play on [Northshire Cleric] is a good call. That way you draw a card and make it harder to eliminate on next turn. That on the other hand gives more opportunity to draw more cards.
This is the most amazing card to have in your hand against almost any class. However, think twice how and when you play it. There are couple of ways how you can play this card great and all depends on your mana count. You have to use [Wild Pyromancer] as a minion that can clear the board. Think something like [Explosive Sheep] or [Doomsayer].
-If you have the coin and [Power Word: Shield] you can deal 2 damage to all minions on the board.
From Turn 5 and up you will have a bigger versatility against your opponent. You will have more mana and more spells to cast. This on the other hand removes bigger and multiple minions from the board at the same time.
Always remember that spells aid in clearing the board . But in order to cast more spells you need to keep the [Wild Pyromancer] alive, and the best way to do that is by buffing him with one or two [Power Word: Shield]’s.
vs Midrange deck
Having an [Injured Blademaster] and [Circle of Healing] is a good call. Later on as game progresses [Chillwind Yeti] is the better choice of play. It keeps you in a good spot with a minion that has some attack power.
[Sen'jin Shieldmasta] is a great minion to have on the board but try to use when its really necessary.
[Lightspawn] is probably the best choice of all. Its relatively cheap for the result u get. This makes the card very valuable. Don’t over buff it with [Power Word: Shield] because it can be silenced very easily.
vs Control decks
If you are dealing against very powerful late game minions, these are some of the options you have in order to deal with them:
Always have [Shadow Word: Death] in hand. Since you don’t have any big and might minions, the best thing to is clear all enemy minions by keeping yours alive. [Shadow Word: Death] is best card for that.
In case you are dealing with minions like [Ysera] and [Malygos] (meaning you are dealing with minions that cant be targeted with [Shadow Word: Death] because they have less then 5 attack ), then you can cast [Shadow Word: Death] on your own [Sylvanas Windrunner] and gain control of that specific minion. This will turn your move in to a big advantage.
If you dealing with a lot of minions, then the best move you have is [Auchenai Soulpriest] and [Circle of Healing]. You can even use 2 [Circle of Healing]’s to deal with minions with 5 and above health.
This deck is pretty fun to play. It has some nice minion removal synergy that can stop aggro decks from gaining speed. The deck also has nice midrange minions that can do damage and board control. Gaining control of enemy minions is your biggest strength so take advantage of it.